For example, DNA is received for eating things in the "Cell" stage (since you technically control a multicellular microorganism, it is often referred to as the "Tide Pool" stage), or extincting/allying various species in the Creature stage.
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The idea was first conceived by Will Wright not long after The Sims was finished he had made a game about people, so he wanted to make a game about "everything else" next - and the game's development schedule took eight years to finish.Īlmost all content seen in Spore is developed by its userbase, thanks to the game's ability to automatically upload creations (from cells and creatures to vehicles and spacecraft) to the main Spore website ("Sporepedia"), and subsequently download those creations to other games.
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All too often, one that has unfortunately evolved in the shape of a giant penis with legs. The Spore franchise is, at its broadest, an "evolutionary simulator" in which you guide the development of a species from its humble beginnings as a single-celled organism in a tidepool to its ultimate destiny as a spacefaring empire capable of conquering (or destroying) other planets.